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Game Boxart Quarrel is a quirky word conquest game made from the fun-loving guys at Denki, the makers of "Juggle!" and "Denki Blocks!". Quarrel has been out on the iPhone for a while now, but the game was originally developed for XBLA, and it's proving just as f
Game Boxart Rocketbirds: Hardboiled Chicken is a PSN game set in the Rocketbirds universe, which you may be familiar with from the PC game “Rocketbirds: Revolution!”. Rocketbirds: Hardboiled Chicken is set in Albatropolis, a land full of birds which has be
Game Boxart Perpetuum is a sci-fi MMORPG from a small company based in Hungary. It "launched" late last year, but has stayed under the radar of most gamers, in part because the developers have chosen to delay marketing of the game until they've added a few more
Game Boxart Rift: Planes of Telara is Trion's entry into the already rather crowded world of Fantasy MMORPGs, and quite an entry it is. Rift advertises itself by saying "We're not in Azeroth any more", however it would be hard to believe that statement if you w
Game Boxart Magic The Gathering: Tactics is the latest PC incarnation of Magic The Gathering. There have been many attempts to convert the Magic The Gathering trading card game into a computer game. Some attempts have been better than others, but this is perha
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Hero Engine Powering SWTOR
Written by: Erila
Date: 2012-01-16

On December 20, Star Wars: The Old Republic, was released.  The Old Republic is the first major game release using the HeroEngine.  This enginewas designed with huge multiplayer scalable games such as the Star Wars MMO in mind.  BioWare made its decision to build this complex, large scale game on the HeroEngine foundation because of its superior, integrated offering of development tools that provide live collaborative development and real-time updates, dramatically streamlining the process of building online games.

When Idea Fabrik Plc  acquired the technology from Simutronics in 2010, Alex Shalash, Idea Fabrik’s Chairman and co-founder saw a great opportunity to bring innovation in both technology and services to the broader online game development space.  Shalash said, “We saw HeroEngine as a very powerful toolset where through some changes in technology and additions of complementary services we could provide a new business model for smaller game studios in both the MMO and Social Game markets.” 

In a matter of months, Idea Fabrik launched the “HeroCloud” service developed to provide continuously updated HeroEngine technology in combination with a new service layer designed for the needs of medium and smaller game studios.  HeroCloud also supports developers post-launch with hosting and bandwidth as well as global billing and marketing solutions. HeroCloud is free to use for developers, and applies a revenue sharing model upon game launch.

There are already thousands of developers using HeroCloud and according to President and COO Neil Harris, “Developers are seeing a significantly reduced time to market.  The Star Wars MMO was a major, multi-year undertaking, but other MMO games have shipped on our platform in as little as 15 months.”



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