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All about julie2008
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Leipzig GCDC Day 1 in Review Part 1
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The Leipzig GCDC started today. The programme has several very interesting speakers, all giving their views on the future of the gaming industry, as well as thoughts on how developers can make their games better, and capture a wider audience at the same time.

The first highlight of the day was Jon Story of AMD, who was giving a presentation on programming for DirectX 10. At the start of his talk, he asked for a show of hands from all the PC game developers, which was most of the room. He then asked who was supporting DirectX 10, and who supported multi GPU architectures. Depressingly, only one developer claimed to be doing that.

Since DirectX 10 is fairly old in computing terms, and SLI / CrossFire is even older, that was pretty depressing.

Story gave a concise and clear talk about the benefits of DirectX 10, and the pitfalls of doing a simple port of a DirectX 9 game. He managed to give a balanced viewpoint, covering both ATI and NVidia hardware. Hopefully we will see more games supporting DirectX 10, and multi GPU in the future, as the performance benefits he mentioned - true 200% scaling in some cases, were astounding.

Threewave Software talked about multiplayer games, and the problems you can have when multiplayer mode is considered just an add-on at the end of the single player development cycle. Threewave are strong supporters of game communities, downloadable content, and other ways of extending the life of games, something many companies, in my opinion, could do a lot better.

Next up was Dr. Eyjo Gudmundsson, the Lead Economist from CCP. He talked about how the economy in Eve Online is in some ways more real than the economy in real life. Unfortunately, he couldn't talk about their 'Walking in Stations' project, except to say that CCP hope that some of the content in that may attract more women to the game. There was also no mention of their World of Darkness project.

Henrik Lorensen talked about the Lego Universe project - a Lego MMO that was conceived 9 years ago. Lego waited this long to begin serious work on the game so that they could keep it true to the Lego brand. We have some pictures of the games, and we will be putting those on our photostream soon.

There are a few more talks happening later today, and we will post more on those soon.



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