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My Baby Girl / Boy Dev Q&A Part 2
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A Q&A About the game By Sebastien Brison & Romain Gobert - Nobilis Publishing
Can you explain the aim of the game and who the player represents?
The player takes on the role of a parent who must make every effort to encourage the newborn's learning. From the start, he must play with the baby to enable him to discover this new world bit by bit. As the baby develops the player must pay attention to its needs while teaching it to move around.
The player achieves his goal when the baby can take its first steps on its own. What is the game play based on?
The heart of the game is focused on the baby and its discovery of the world. The idea is to give the player a unique experience by charging him with the actions that must be performed in order for the baby to learn from day to day.
All the Nintendo DS capabilities are used in order to establish a strong bond between the player and the baby. The voice, like the stylus interactions invites the player to strike a balance between his actions: not to talk too loudly or be too abrupt.
What are the different stages in the baby's life that appear in the game?
Awareness of the world which surrounds the baby. This obviously happens through the development of its senses and muscular functions. It enables the player to enjoy the baby more and more. There are also other elements characteristic of a baby's life such as: changing nappies, feeding (firstly with a bottle then a spoon), bathing the baby, taking it for walks, playing with it, etc.
How is My Baby different from its competitors?
"My Baby" is based completely on the baby, on what fills him with wonder and what he feels. The player has a strong role, as much through the game play as in the continual attention that the game requires.
Is the game based on a rewards system?
Of course! This is still a video game. There are many rewards in "My Baby". The baby's development is without doubt the best reward for the player. Seeing his baby grow up and move, playing with you or laughing at you, all these small moments make the player feel good. We have also done a lot of work on the baby's clothes and toys, the player will have the opportunity, on several occasions, to receive many gifts.
Are the environments in 3D too? Have you used a specific technology?
Yes, everything in "My Baby" is in 3D. Furthermore, we have used a technique called "vertex paint", to work the shading and thus make the environments more realistic and with much more light than the backgrounds usually seen on the Nintendo DS.
What are the different ways in which the player can interact with his baby?
We have used all the Nintendo DS possibilities. Of course the touch screen but also the voice and the double screen. When playing "My Baby" you will discover that we have taken a lot of care in differentiating interactions which are too harsh or noises which are too loud through the microphone.
How can we talk about "replay value"?
In "My Baby" there are more than 300 clothing items and accessories to collect. The player can also choose to repeat the experience at the end of the game either with a girl or a boy.
How did you come up with the idea to make a game about babies?
It was an idea that we had in mind for a long time. Too early, too late... we needed to find the right time to launch it. After several meetings with Dancing Dots, we took the gamble. Creating a game where the player must take care of a baby for the first 14 months. Many ideas followed on from this gamble:
- creating a real life simulation and not a collection of mini-games,
- having a real ethical and educational aspect.
These are the game's core values.
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