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All about angisson
Viewing profile :: angisson
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My Baby Girl / Boy Dev Q&A Part 1
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A Q&A About the creation and development of the game By Thomas Nansot - Dancing Dots

Can you introduce Dancing Dots to us?

"Dancing Dots, a Parisian development studio, was founded in August 2005 by Martial Dreville and myself, with a mainly PC based track record. After working for some time as a contractor for Cyanide Studio on a winter sports game, we developed the horse riding game for the PC under our own name: Ride! We always intended to develop console games and "My Baby" is the first Nintendo DS game developed by Dancing Dots. We involved the publishers, distributors and licensors in the design process for these products and carefully considered the marketing constraints related to the development of a video game, in other words, suitable objectives for the publishers and distributors. For us, marketing and sales constraints are not artistically restrictive, but give rise to creation."

Why choose a life simulation game rather than mini-games?

Nintendo DS games containing collections of mini-games offer a quick break but do not strictly hold the attention of the player. There are also rarely any feelings involved.

How did you manage to combine the desire to make a game both playful and funny yet still keep it close to reality?

It was not easy to combine the reality of a new born baby and the need to provide gaming fun quickly. We had to take out or significantly relax certain aspects of the life of a real baby which we could not properly use in the game.

Why the very cartoon like graphics?

The technical constraints inherent to the Nintendo DS console focus us to the possibility of a realistic baby model aside. So we decided to work on a more cartoon-like baby. This "cartoon" approach is also a plus when aimed at the children's target market.

Which parts of your research required the most effort?

The parts of the research which required the most effort were certainly the design and technical implementation of the baby's behaviour.

Your team visibly consists of a majority of men… How did the development go for them?

The development of "My Baby" did not present any problem for the men that we are, everything went well. :)

There is great tenderness in the game and a permanent wonder for the baby, how did you manage to portray all these emotions?

The baby plays a central role. Using 3D animation, it is constantly in the process of expressing something. Furthermore, we worked very hard on the sound design and particularly the baby noises, which make it very endearing.

What other difficulties did you encounter during development? How did you manage the "ethical" aspect essential to this type of game?

The main difficulty in the "My Baby" game was integrating a maximum number of animations and interactions with the baby, taking into account the memory capacity of the Nintendo DS console.

We knew that we had to be particularly attentive to the idea of ethics, working on the concept of a baby game. So we built our vision for the game around this strong idea. We paid particular attention to the system of interaction with the baby: contact and voice.

How - and with who - did you work in order to be as realistic and accurate as possible about the babies development?

In order to gather as much information as possible on the subject, our designer carried out his research using various sources (books, internet, etc.) and compiled it. This compilation was used as a guideline during production.

Do you have an anecdote about the game's development?

From the start of the development, we heard the sounds of a new born baby next door to our offices. Even if we had never seen this baby, it was funny to watch him develop at the same time as the project.

What would you like adults to say about your game? How do children feel about it?

Ideally, adults would tell us that they enjoy playing the game and that it gives them ideas. For children, the problem is different, but we would be delighted if they were attached to their baby as if it was a real one!



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