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All about karen84
Viewing profile :: karen84
Joined: 747 Days
Posts: 11
Location: Ireland

Study Says Games Are Relaxing
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A new study by Miss Jane Barnett and her colleages at Middlesex University has releaved that people who play violent games online actually feel more relaxed and less angry after they have played.

The results of the study will be presented at the British Psychological Society's Annual Conference in Dublin today, Wednesday 2 April 2008.

The psychologists recruited 292 male and female online gamers, playing the game World of Warcraft. The players, aged between 12 and 83 years, were asked to complete a questionnaire on anger, aggression and personality and then played the game for two hours. After this time they were they were asked to complete the test again.

The psychologists found overall the gamers were more likely to feel calm or tired after playing – but there were differences depending on sex, age and personality.

Miss Barnett said: "There were actually higher levels of relaxation before and after playing the game as opposed to experiencing anger but this did very much depend on personality type. This will help us to develop a emotion and gaming questionnaire to help distinguish the type of gamer who is likely to transfer their online aggression into everyday life."

The press release did not state whether or not the players were playing on a PVP server or a normal server, or what level the characters were and what activity they were engaging in. I suspect that they were on a normal server, and playing relatively low level content - mindlessly killing Murlocs is indeed relaxing, but I'm sure the results would have been rather different if they'd sent the players to Stranglethorn Vale on a PVP server in their mid 30s :)

In all seriousness, it's nice to hear something positive about gaming, but playing an MMO for a couple of hours hardly seems like an accurate study, a better survey in my opinion would have been either a team deathmatch game, or a study where the players were playing their own characters, that they had built up an attachment to.



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