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All about landhart81
Viewing profile :: landhart81
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New PhysX SDK Supports Vista
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AGEIA™ Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced availability of the AGEIA PhysX SDK v2.6. The latest version of its acclaimed physics API and runtime engine dramatically enhances and accelerates the development of cutting edge games with complex physics-based environments that feature real-time dynamic motion and interaction on a massive, persistent scale.

The SDK v2.6 brings new Deformable Objects features and Self-Collision Prevention capabilities to developers of games for Windows, and leading next generation videogame platforms, as well as new added support for Microsoft Windows Vista 64-bit & Linux environments.

“We are constantly advancing the creative options for game developers by delivering more physics acceleration features and capabilities in our software development kit,” said Manju Hegde, CEO of AGEIA. “The AGEIA PhysX SDK 2.6 physics acceleration solution has even more game physics options and sets a new bar for realism and character and environmental interaction in games. Now developers will have a competitive edge for bringing more stand-out, entertaining and immersive games to market.”

The AGEIA PhysX SDK v2.6 now supports physics simulations for applications developed for Linux operating systems, and supports hardware acceleration for applications running on Microsoft Windows Vista.

Beyond new support for Microsoft Windows Vista and Linux, the AGEIA PhysX SDK v2.6 includes two significant advancements in physics-based features that will give game developers even more tools to take their games to the next level of interactive gameplay; dynamically deformable objects with impact retention, leveraging AGEIA PhysX cloth simulation technology, and both software and hardware-accelerated cloth with self-collision prevention.



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