Myth Games Portal
Design. Write. Play.
WoWLord of The Rings OnlineDark Ages of CamelotLineage 2Eve OnlineCity of HeroesWarhammer Online

Profile
Welcome to Myth Games Forums, Guest.
Register

Subscribe To Our Newsletter
Email:
Confirm:
I prefer HTML emails.

Unsubscribe


Log in
Username:

Password:

Log me on automatically each visit

I forgot my password



Search
Google
Web Site

Information
Our users have posted a total of 2248 articles
We have 856 registered users
The newest registered user is LucasD

Subscribe in a reader
Add to Technorati Favorites

Valid XHTML 1.0 Strict

Who is Online
45 Guests

Top Ten Posters
#1 etali 477
#2 admin 249
#3 Ithaqua 160
#4 blaze 156
#5 Captain-Kirk 87
#6 cpvr 54
#7 dazzey 51
#8 Delbaeth 46
#9 Truelyana 43
#10 danrak 36

All about Hardan
Viewing profile :: Hardan
Joined: 763 Days
Posts: 1
Location: Estonia

Voice Comms in Eve Online
Spacer

 

CCP Games and Vivox today announced that subscribers of the massively multiplayer online game (MMOG) EVE Online will soon have real-time, in-game voice communication as the result of a technology integration agreement between the two companies. Vivox will provide CCP with game-embedded voice communication services customized for and integrated into EVE.

EVE players will be able to speak with each other in-game, create audio conference channels for their gang, corporation or alliance, and start, leave or rejoin voice conversations during game play without impacting game performance. On-screen indicators will show the gamer which channels are monitoring audio communications and which player within a channel is speaking. Players will also have moderator privileges to kick, mute, ban and un-ban other players, all synchronized with the rights of existing EVE moderator and user roles.

“Players of EVE are attracted by its unique role playing and space simulation features,” said Hilmar V. Petursson, CEO of CCP. “But when players unite to form corporations and alliances, the game’s dynamic, immersive experience really comes alive. Now users will be able to talk, strategize, plot and negotiate naturally with each other. To deliver this functionality to our subscribers, we wanted a partner with expertise in delivering voice communications with a simple, scalable and high quality solution so that we could focus on our core expertise of building game content.”

Unlike other MMOGs, the entire EVE player base shares the same server cluster. With Vivox providing the in-game voice services and managing the required infrastructure, there are no resource implications that could impact game server performance. This new feature will be a premium service option for game subscribers and, because of itts tight integration into the game, ease of use, and massive scalability, presents a tremendous improvement over burdening gamers with maintainings their own voice servers with third party applications, as some EVE player corporations and alliances currently do.

“With its concurrent users numbering in the tens of thousands, and the game’s distinct depth and challenges, EVE is a stellar stage for our voice technology,” said Vivox CEO Rob Seaver. “Adding real-time voice to a game like EVE makes for an MMOG experience that grabs users and immerses them in game play that’s challenging and entertaining, and creates a sense of community and camaraderie. It’s this kind of technology that’s going to keep gamers heavily-invested in EVE and excited about the future of MMOGs.”



Discuss this news in our forums!

Play Games Online

Get More Games Like This

Advertising
Links

Copyright 2004-2005 Myth-Games.com - Contact us, Privacy Policy, Competition Winners,Links, Archive.
Games Spelen, Free Flash Games,online kasino spiel, Casino Online

free ecards - send lots of free ecards all over the world.
Free Email Account||Free Online Games to Play| Virtual World Websites - Create your 3D avatar. Meet up with friends online in 3D clubs, cafes, the mall. Chat and have fun!
Loans
Loans information and advice from money expert.